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In addition to your squad, you'll have command of other assets, including battlefield drones such as the Mule, which was introduced in the Xbox 360 version. There's also the tactical map, which lets you get a bird's-eye view of the battle from overhead drones and satellites, and in this way you can select your squadmates like they were units in a real-time strategy game and issue them orders, so it's possible to guide them through the streets of a city and set up covering fire in a certain direction once they reach their destination. There are normal squad commands, so you can simply point to a spot on the ground and order your squad to move up to it, or target an enemy and tell your squad to engage it. Like in the original GRAW, you can command your squad a couple of ways. The neat sliding action from the first GRAW is back, so you can run across open ground and then slide, feetfirst, behind cover.Īt the same time, you'll also lead your squad into battle. You can lower your weapon to sprint, but you won't be able to fire it, so combat requires you to slowly advance from cover to cover, ready to engage any enemy that suddenly appears. Infantrymen tend to have a cautious walk that enables them to keep their weapon up and ready at all times, and this translates into a methodical pace to the action.
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After the mission briefing and loadout screens, you're dropped into the mission, and in the levels that we saw, this involved fast roping out of a hovering Black Hawk helicopter into the action below.Īs we noted in our recent multiplayer preview, the action in GRAW2 is a lot slower and more deliberate than in many other shooters.
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Since you can control up to three other soldiers in your immediate squad, you can outfit them with different loads, so you can have a designated marksman or a machine gunner. The choices include real and prototype weapons, such as the G36 assault rifle (a real-world rifle) or the M8 carbine (a now-canceled rifle).
#Ghost recon advanced warfighter 2 special edition Pc
If you played the Xbox 360 version of GRAW2, the first thing that stands out about the PC version is that before each mission you can custom-select the weapon loadout for each character in your squad, choosing a primary and a secondary weapon, as well as a sidearm or a heavier weapon. That means you'll experience life as a 21st-century infantryman, armed with high-tech weapons as well as equipment that provides you with vital targeting and navigational information.
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GRAW2 is built around the US Army's Advanced Warfighter concept, the idea that by networking infantry and other ground units together you not only digitize the battlefield, but also create a much more lethal fighting force. In the sequel, which is set just a day or two after the events of the first game, the Mexican rebels have brought the fight to the US border, in the area around El Paso, Texas, and Juarez, Mexico. In the first GRAW, Mitchell and US forces helped repel a coup in Mexico City, saving the US and Mexican presidents along the way. Once again you'll play as US Army Captain Scott Mitchell, of the fictional Special Forces group known as the Ghosts. Instead, the PC version takes the framework of the Xbox 360 version's story and builds an entirely new game around it. The PC version isn't simply the Xbox 360 game from a first-person perspective. We recently got a chance to play a work-in-progress version of the game. Ubisoft and Swedish developer Grin used this approach for the original GRAW for the PC, and the two companies have again teamed up for the sequel. While the Xbox 360 and the upcoming PlayStation 3 versions are third-person action games, the PC version is a first-person game. The PC version arrives next month, and it's a very different game from its 360 cousin. Tom Clancy's Ghost Recon Advanced Warfighter 2 stormed onto the Xbox 360 in March, providing more thrills to fans of military-themed shooters.